SF Dresden Dicemasters

Looking for the Eye of Mab
We are underprepared

Hoffman did a job with Frater Bota of the Hermetic Temple of Light back in the day.


Frater Bota is a well-dressed man with a ponytail. Has a file of a missing purple jewel, the Eye of Mab, an artifact of the Winter Court. “The people we think have it — the Witches — are likely to use it at the next New Moon for nefarious.” Main lead is MoonEagle ShadowWolf, leader of the Witches.

The Crystal Grove is a witchy store. Moon and Lily Nightsky (goth girl).

Hoffman starts creating a grounding device.

Finding Lily on Facebook, Scott learns that she lives in Oakland and is going to a talk on ethnobotany by Wade Davis.

He goes to visit the shop and cases the joint: Easy break-in points are the back door and flimsily secured windows, no electronic security system. So he buys a Wade Davis book from Lily. “Oh, he’s giving a talk tonight.” MoonEagle takes over the register, and they go to the talk. She runs her mouth. They go to Zeitgiest after the talk; she’s flirting a bit. They have a big New Moon ritual coming up, to clear away the dross. This one will be big, but not especially special, somewhere in Marin maybe.

Ivan tries to break in to the Crystal Grove but it’s warded. He tries coming in by way of the second floor, breaking in to an apartment and pulling up floorboards to get access to the shop from above. Steals Moon’s rolodex, the stuff on her altar. Hears spooky whispers.

Ivan returns to meet with Patch. He examines the altar materials with the Sight. Her athame is scary looking, an implement of cold. All of it well used, but the athame is the most powerful. Ivan goes and distributes her altar stuff to the homeless, drops the athame off of a pier.


Hoffman works on the tracers for Lily and Moon and the artifact grounder.

Scott researches Mab. She’s a scary old fairy.

Hoffman goes to Golden Gate Park to summon up a pixie: a circle, a tin of condensed milk. The pixie doesn’t know much that we don’t.


Hoffman visits the Crystal Grove. Moon is not forthcoming.

Hoffman goes to follow up with the pixies. Mab’s knight, Johnny, visits Bourbon & Branch. The witchy people visit with Johnny.

Scott has dinner with Lily, scores a few hairs from her hairbrush. What would she want the Goddess to take? “Before tonight, I would have said my loneliness.”


Jamie the arborist is a half-dryad, Hoffman knows him. “I’m looking for the Eye of Mab.” Makes plans to meet at Bourbon & Branch with a heavier hitter that Jamie will turn up.

Meanwhile Scott wakes up with Lily the gothy witch, then returns to Hoffman’s place with hair for tracking.

Big Thor-ish guy at the door. There’s something off about him, unreal, a glamour. “The Eye is a powerful tool of destruction, bringing cold.” Hands Hoffman a business card for a troll that can make a fake Eye, and a summoning leaf.

Scott goes to visit Ingmar Trollblood, who’s not protected by a glamor. Four hours’ work.

Ivan and Hoffman go to the Hermetic Temple. Vestibule leads to a beautiful inner door. Robed guy shows up. Fr. Bota informs us that Mab’s influence will affect anyone handling it, eventually driving them mad. The Order will have soldiers ready if we have to make a move on Monday (the new moon). Losing the Eye is acceptable, so long as it’s denied of the witches.

Scott asks how convincing the fake Eye will be. Not a strong enough glamour to fool a magician, but very effective.

Scott also checks in on Lily.


Bike messenger delivers the Eye tracking compass from the Thor Guy. Hoffman has trackers for the eye, Moon, and Lily. Ivan has the magic item neutralizer.

Hoffman and Scott get a Zipcar and go looking for the Eye; Ivan follows on a motorcycle. Lily and Moon are both at the store, the Eye is not. We kill the afternoon finding that the Eye is not in San Francisco. We spend the evening in Marin, and it starts pointing vaguely to Mt. Tam. As we get closer, it becomes clear that the Eye is at the West Point Inn. We get two rooms.

Triangulating, we realize it’s in a bear head mounted on the wall. Using the Sight, Hoffman can see the gem in its mouth, with wards on the bear head. And an ice palace, suggesting maybe a portal into the Nevernever.

Monday will be the new moon.

Deciding what to do with Lucy's pendant
A tiger by the tail

At the park

The Masked Mage, who is evidently a wizard, shimmers into view with a robe and a mask, shimmering into existence.

He explains that the pendants are like batteries that soak up the suffering of the people in the tenements. The Skavises had killed his sister, so he’s gunning for Victor.

We make a plan: meet Victor in public — at the alley of the killing — so the Masked Mage can kick his ass.

We call Victor and plan to meet with him at 3 a.m., summon Scott back to bring us the pendants, and get ready.

At the alley

Content Not Found: nate_ hides on a fire escape with Patch’s shotgun. Content Not Found: ivan_ stealths in. “Patch” Hoffman and Content Not Found: scott approach normally.

We make the exchange, but then Victor vamps out, throws Patch against a wall. Ivan swords the vamp. The Masked Mage de-cloaks and hits him with the blasting wand. Scott walrus-izes and drops right on the vamp. Hoffman: “This could have been business.” A bunch of fighting …

… and the Warden of the White Council de-cloaks and goes after the Masked Mage.

In a hard fought battle, we kill the vamp.

Meanwhile, the Warden says, “Jonas, you need to stop this.”

We collect the cash, vampire head and fingers, and pendants.

Jonas, the Masked Mage, says, “Tabitha, you know I cannot do that.” So she kills him.

She explains that he wasn’t just going after the vampires. We give her the pendants.

Looking for Lucy's pendant
Looking for lust in all the wrong places

Meeting Victor

“Patch” Hoffman is at the Red Room and is approached by Victor von Lonio, a White Court vampire and slumlord. Victor von Lonio reports that is his sister Lucille was murdered — killed in an alley in the Tenderloin with a sword — and her silver necklace was stolen. The necklace, he says, is an artifact, but only useful to his family.

The scene of the crime

“Patch” Hoffman & Content Not Found: scott go to the alley where she was killed. Path gets a vision of what happened:

  • shock and terror on the girl’s face
  • the sword has the matched crescent moons hilt of a Thelemic ritual sword
  • “never again” written on the wall in white blood
  • impressions of vengeance, loss, and satisfaction

“Old Joe”, a homeless guy, is usually to be found in the neighborhood, but has disappeared since the murder. But he has friends named Roger and Wally, and that leads eventually to finding Old Joe in another part of town ….

Old Joe’s tale

A man in robes argued with the woman, telling her, “You knew I’d find you.” She was horrified but didn’t fight back.

At the morgue

“Patch” Hoffman and Content Not Found: ivan break in “invisibly”. Her blood is weird, and we got samples of both her blood and her hair but could not find her autopsy paperwork. Ivan licked the coroner during their escape.

At the bar in the Tenderloin

Content Not Found: nate

Next to the alley. Site of her last drink. Witness says that she was there and walked out with a guy.

Victor’s office

“Patch” Hoffman

She was working with Kitty of Wraith (White Court house of lust). Victor revealed that his house, Skavis, rules despair.

Talking to Lucille’s secretary

Talking to Content Not Found: suzy, the secretary, we learned that Lucille was short-tempered, cruel, and demanding. She was getting threatening letters: “your time is coming, the scales must be balanced”. Victor is also the last of the locals in his family; in addition to Lucille, two enforcers have been killed.

Taking leave

“Patch” Hoffman secured a matching pendant, the letters, a printout of Lucille’s calendar, and bruises from Victor.

At the dungeon

THe whole party. Content Not Found: scott did most of the talking.

Kitty is, of course, a babe. She evidently knows what it’s all about but will not tell what it is. “This could be bad for my business.” She recognizes that the man with the cloak and sword must be (of course) a wizard.

Recovering the pendant

We finished making a detector for stuff related to the pendant: Joe reveals that he is a total creep and yes, he knows about the pendant … and pawned it.

So we go to the pawnshop and recover the pendant; the pawnshop guy won’t recognize us.

The plan

  • Nate runs with the pendant and a burner phone. We have signals for “run”, “come back”, “we’re in trouble”
  • Old Joe gets shipped off to LA
  • The rest go to meet the wizard

Trying to find the wizard

Rental place has someone connected to the letter writer; it’s a little one-story tenement with a FOR RENT sign.

We lock pick our way in and encounter an invisible dude. He has a scary zap wand, a robe, and a mask. He runs, Ivan chases. He seems anguished.

“We need to talk.” We plan to meet at the park.

Tools we now have

Pendant detector. Letter detector. Knowledge of Lucille detector.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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